Getting in Character: How NPC Interactions Can Inspire VR Games

Lately, I’ve been thinking a lot about Virtual Reality (VR) games. Specifically how they’re going to develop in the always innovating game industry. With the release of the Oculus Rift, HTC Vive, and PSVR, we’ve seen a fairly robust catalog of VR games start to come together. Many of them are simple — like playing with objects and physics or watching yourself get attacked by sharks — they’re still quite compelling to most people who play them. So, while they’re carving out their niche in the market, VR games will have to evolve to stay interesting.

There is one key area for VR games to expand upon: non-player character interactions.

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The Gaming Future is Now? Why I’m Skeptical of VR:

The video game industry is young and growing fast. Every couple of years, it jumps forward by leaps and bounds to give us something more realistic-looking, bigger, more complex, engaging, etc. Every time a new console or accessory launches, the marketplace is sudden buzzing with talk of “the future of gaming”, with the idea that this product will become the new norm of gaming. I suspect Virtual Reality (VR) may be heading down the same path.

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