Lately, I’ve been thinking a lot about Virtual Reality (VR) games. Specifically how they’re going to develop in the always innovating game industry. With the release of the Oculus Rift, HTC Vive, and PSVR, we’ve seen a fairly robust catalog of VR games start to come together. Many of them are simple — like playing with objects and physics or watching yourself get attacked by sharks — they’re still quite compelling to most people who play them. So, while they’re carving out their niche in the market, VR games will have to evolve to stay interesting.
There is one key area for VR games to expand upon: non-player character interactions.