Getting in Character: How NPC Interactions Can Inspire VR Games

Lately, I’ve been thinking a lot about Virtual Reality (VR) games. Specifically how they’re going to develop in the always innovating game industry. With the release of the Oculus Rift, HTC Vive, and PSVR, we’ve seen a fairly robust catalog of VR games start to come together. Many of them are simple — like playing with objects and physics or watching yourself get attacked by sharks — they’re still quite compelling to most people who play them. So, while they’re carving out their niche in the market, VR games will have to evolve to stay interesting.

There is one key area for VR games to expand upon: non-player character interactions.

Continue reading Getting in Character: How NPC Interactions Can Inspire VR Games

Just Give it Arkham Combat: Making a Great Adaptation

In our episode about adaptations, the Volcano Bakemeat crew talk about how to make a good adaptation, why people assume game adaptations will be bad and why Jessica gets to say butthole at work.

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5 Fighting Game Characters (Other Than Scorpion) Who Need Solo Games

Fighting game characters breaking out into their own solo games is not a new concept. Mortal Kombat has done this several times (namely MK Mythologies: Sub Zero, Special Forces, and Shaolin Monks), the Ninja Gaiden games could technically be considered Dead or Alive solos, and even Tekken’s Nina Williams had the game Death by Degrees, which overcame the incredible obstacle of nobody giving a shit about Tekken.

The common thread between all of these games is that they weren’t very good (bunny Fatalities from Shaolin Monks aside). That’s a real shame, because the tendency for longevity in fighting game franchises means that some of the most interesting characters in video games come from franchises who have the storytelling structure of the WWE.

Continue reading 5 Fighting Game Characters (Other Than Scorpion) Who Need Solo Games