Podcast Simulator 2016

60% of Volcano Bakemeat Radio have been way too into Stardew Valley recently and with the building of Grant’s PC we’re about to bump that up to 80%, so simulators have been on our minds recently.

This week, we devote an hour to everything from Forza to Goat Simulator 2015. We talk about what draws us to simulators, what makes a simulator good, if they’re doomed to be casual (and really is that so bad?), and the deceptively simple question: what is a simulator anyway?

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Links and games mentioned in the show

Euro Truck Simulator: Steam, Website

Game Dev Tycoon: Steam, Website

Goat Simulator: Steam, Wikipedia

Habitica: Google Play Store, iTunes Store, Website

Shower With Your Dad Simulator 2015: Steam (Contains pixel art nudity, but does not make you feel as weird as the name implies)

Stardew Valley: Website, Steam

Surgeon Simulator 2013: Steam, Website

Tomadachi Life: Website, Amazon

Hidden Brain episode about not achieving your goals through positive thinking



One thought on “Podcast Simulator 2016

  1. You mentioned XCOM as a borderline case. Figure it’s worth bringing up that the first version, back in the 90s, was much closer. In addition to the fact the game had only one set mission, with every step towards that final mission being accomplished through standard mechanics, it had no set characters and a lot more in the way of fiddly little mechanics.

    You had to count every magazine for your guns, build facilities to store your crap and house your soldiers, and buy flares to see during night missions. (Or you could buy incendiary ammo and see by the fires you set.) Instead of getting badass special moves, promoted soldiers just meant that everyone freaked out more if they died. And instead of general “levelups”, soldiers just got better by… doing things. Including freaking out.

    I’d say the original X-Com was very much a simulator, at least by these definitions.

    Liked by 1 person

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