Surprise, Delight and Betrayal: Storytelling in Games

This week, Volcano Bakemeat discuss the whys and hows of telling stories with video games. We talk about the core elements of storytelling in gaming, the advantages (and disadvantages) of telling a story with video games as the medium, how storytelling and game play can complement each other and more.

Please note that in this episode we briefly discuss suicide and children with terminal diseases.

Please also note that in this episode, we may spoil aspects of multiple games including: An early Easter Egg in Psychonauts, an early scene in Baulder’s Gate, a path in The Stanley Parable, a midpoint event in Dragon Age: Inquisition, the ends of the first Bioshock and Kingdom Hearts games, major events in Call of Duty: Modern Warfare I & II, a mission in The Witcher 3: Wild Hunt, and some missions from Metal Gear Solid 5: Phantom Pain. If you notice any other spoilers, please let us know and we will update the list.

Like our show? Rate us on iTunes!

References and Links:

Dragon Age: Inquisition: The scene that makes Paige cry (Spoilers for a major event midway through the game)

Hardcore Henry: TrailerRotten Tomatoes (the score has gone down since we checked it in the episode, but is still not as low as we expected)

Psychonauts: The Easter Egg

Saints Row: The Third: Steam, Amazon

The Stanley Parable: Website, Steam

That Dragon Cancer: WebsiteHeartbreaking Wired article, Heartbreaking Reply All episode



Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s