This week, Volcano Bakemeat discuss the whys and hows of telling stories with video games. We talk about the core elements of storytelling in gaming, the advantages (and disadvantages) of telling a story with video games as the medium, how storytelling and game play can complement each other and more.
Please note that in this episode we briefly discuss suicide and children with terminal diseases.
Please also note that in this episode, we may spoil aspects of multiple games including: An early Easter Egg in Psychonauts, an early scene in Baulder’s Gate, a path in The Stanley Parable, a midpoint event in Dragon Age: Inquisition, the ends of the first Bioshock and Kingdom Hearts games, major events in Call of Duty: Modern Warfare I & II, a mission in The Witcher 3: Wild Hunt, and some missions from Metal Gear Solid 5: Phantom Pain. If you notice any other spoilers, please let us know and we will update the list.
References and Links:
Dragon Age: Inquisition: The scene that makes Paige cry (Spoilers for a major event midway through the game)
Psychonauts: The Easter Egg