Due to the nature of this article, spoilers for Metal Gear Solid 3, the first God of War, Eternal Darkness: Sanity’s Requiem and Mass Effect 3 follow.
So that’s it. You just finished the final boss. You’re sitting on the couch, fingers still a little tense. You put the controller down to watch the last cut scene, when you realize something is deeply wrong. You don’t care. Why? The battle was tough. You were challenged, but at the end of the day, it was just a battle that was slightly bigger and harder than the other ones before it. And that’s probably the problem.
Continue reading Bowser and the Banshees: What makes a final encounter matter?
Fighting game characters breaking out into their own solo games is not a new concept. Mortal Kombat has done this several times (namely MK Mythologies: Sub Zero, Special Forces, and Shaolin Monks), the Ninja Gaiden games could technically be considered Dead or Alive solos, and even Tekken’s Nina Williams had the game Death by Degrees, which overcame the incredible obstacle of nobody giving a shit about Tekken.
The common thread between all of these games is that they weren’t very good (bunny Fatalities from Shaolin Monks aside). That’s a real shame, because the tendency for longevity in fighting game franchises means that some of the most interesting characters in video games come from franchises who have the storytelling structure of the WWE.
Continue reading 5 Fighting Game Characters (Other Than Scorpion) Who Need Solo Games